MAGICIAN~
Ability Points
Every time you level-up, you gain five Ability Points (AP). These can be used to improve your Abilities — STR, DEX, INT, LUK, HP, and MP. As a Magician, you will only need LUK to wear equipment and INT for magic attack. When you level-up you should go to your character Stats List and organize your AP so your LUK is equal to (Level + 3); and put the rest into INT. Most players recommend not to put any AP into HP, MP, STR or DEX, since this will drammatically weaken the magician in the distant future.
Exemplis grata: Let us say that a Magician has 9 of LUK and 7 of INT when (s)he creates his/her character. Therefore, his/her Stat List would grow this way (AP):
Level 2: 9 LUK, 12 INT
Level 3: 9 LUK, 17 INT
Level 4: 9 LUK, 22 INT
Level 5: 9 LUK, 27 INT
Level 6: 9 LUK, 32 INT
Level 7: 10 LUK, 36 INT
The general formula (when we finally reach (Level + 3) for LUK) is (ΔAP):
Per level-up: 4 INT, 1 LUK.
Level 8: 1 Energy Bolt
Level 9: 3 Improving MP Recovery
Level 10: 2 Improving MP Recovery, 1 Inmproving Max MP Increase
Levels 11-13: 3 Improving Max MP Increase per level (maxed at lv. 10)
Levels 14-19: 3 Magic Claw per level
Level 20: 2 Magic Claw (maxed), 1 Improving MP Recovery
Levels 21-23: 3 Improving MP Recovery per level
Level 24: 1 Improving MP Recovery (maxed), 2 Magic Guard
Levels 25-30: 3 Magic Guard (maxed at lv. 20)